Arcade Legend VR is a pioneering virtual reality game that blends the charm of classic
arcade games with the immersive capabilities of modern VR technology. We aim to deliver a unique and engaging experience, allowing players to step into a vibrant, interactive arcade world. We are looking for a talented 3D Environment Artist to join our team and help us bring this vision to life. Job Responsibilities
- 3D Modeling: Create high-quality 3D models, including both hard surface and organic
models, using Blender and ZBrush.
- Texturing: Apply detailed textures using the PBR workflow in Substance Painter, ensuring realistic and aesthetically pleasing results.
- High Poly to Low Poly Conversion: Transfer details from high poly models to low poly
versions, generating ambient occlusion (AO) maps, normal maps, and other necessary
texture maps.
- UV Unwrapping: Correctly unwrap UVs to optimize texture application and minimize
artifacts.
- Game Integration: Integrate 3D assets into the Unity game engine, ensuring compatibility and functionality.
- LOD Generation: Generate Levels of Detail (LODs) to ensure optimal performance across various hardware configurations.
- Process Explanation: Clearly explain workflow processes, highlight challenges faced, and justify decisions made during the modeling and texturing stages. Requirements
- Experience: Proven experience in creating high-quality 3D models for games,
demonstrated through a strong portfolio.
- Technical Skills:
- Proficiency in Blender and ZBrush for model creation.
- Expertise in using Substance Designer and Substance Painter for PBR texturing.
- Strong understanding of UV unwrapping techniques.
- Familiarity with generating AO and normal maps.
- Experience in creating both high poly and low poly models.
- Knowledge of game engine integration, preferably Unity.
- Clear understanding of the process of generating LODs.
- Other: Photoshop, Organic + Hardsurface, resources optimizing (polycount, texture),
know how to git
Soft Skills:
- Demonstrates attention to detail.
- Ability to explain and justify artistic decisions and workflow processes.
- Fluent in English, both written and verbal.
- Excellent communication and teamwork skills.
Preferred Qualifications:
- Previous experience in the gaming industry.
- Understanding of other game engines aside from Unity.
- Ability to create aesthetically pleasing renders with subtle details.
Portfolio Requirements:
- Portfolio should include: detailed breakdowns of your process, wireframes, UV maps,
texture maps, and not just the final polished assets.